Jody Sargent is a Senior Environment Artist with 15 years experience in the games industry.
Jody began her career by achieving a first class BA(Hons) in video game design before moving to London for her first industry role as a junior environment artist at Headstrong Games. Here she worked on titles including House of the Dead: Overkill, Lord of the Rings: Aragorn's Quest and Dancing with the Stars. Jody then moved Double Six games to work on All Zombies must Die before returning to Headstrong to work on the wacky Rabbids Rumble. Jody then moved to Splash Damage as an environment artist on the free to play PC shooter Dirty bomb before landing her role at Rocksteady studios. At Rocksteady Jody became a senior environment artist with a large role in Batman Arkham Knight, the Arkham Knight DLC and finally on creating the thrilling batcave for Arkham VR.
Jody is currently a freelance environment artist and has worked on several freelance projects remotely. Services include initial consultations, full pipeline of environment art through from planning/ pre-production and blockouts to end optimisation. Additional lighting and other work can also be provided on a per project basis. Jody has also worked on multiple VR projects and has full knowledge of optimising for different platforms.
I am a freelance senior environment artist currently based in Chichester, UK. I have fifteen years’ experience in the games industry and eleven shipped titles including AAA game Batman Arkham Knight and five VR titles. I am a passionate artist that also has a keen interest in lighting, design, VR and team leadership.
3Ds Max / Maya/ Substance Painter/ Substance Designer/ Photoshop
Zbrush /Marvellous Designer
Unreal Engine / Unity
World Machine/ Speedtree / Agisoft Photoscan
Perforce / SVN / Jira / Slack/ Git/ Hipchat/OneDrive/Zoom
February 2017 Present - Freelance – Senior/Lead Environment Artist
Kite and Lightning - Senior Environment Artist - Bebylon Battle Royale
Sole environment artist on a stylised VR brawler responsible for VR environments and large scale environments for the short film.
WhatBoy Games - Trials Of Fire
Responsible for the look and execution of all of the 3D elements of the game including the hub, battles arenas and overworld
Problem solving and executing the seamless transitions between all of the areas in order for the whole game to take place In a 3D book with arenas springing from the pages
The Mocap Studio - Lead Environment Artist - Crystal Maze USA
Creation of a VR sci fi zone level to be played by celebritys in Nickelodeons Crystal Maze USA
Salix Games - Senior Environment Artist - Du Lac and Fey - Dance of Death
Sole 3D environment artist on a point and click adventure that seamlessly blends 2D and 3D to create painted looking worlds in Victorian London.
Curiscope - Senior Environment Artist - Operation Apex
Sole environment artist on a room scale underwater experience VR title responsible for three large underwater biomes
Mr Kite - Lead Environment Artist - Glimpse
Sole environment artist on a VR film winning Raindance Best British UK Experience.
FaceDown FX - Senior Environment Artist - Unnanounced Title
Glowmade - Senior Environment Artist - Unannounced Title
August 2013 - February 2017 - Rocksteady Studios - Senior Environment Artist
Batman Arkham VR -PSVR
Responsible for a key environment, The Batcave.
Asset modelling including photogrammetry and texturing.
Level composition, development and optimisation for VR
Batman Arkham Knight PS4, XBoxOne, PC
Responsible for six environments including scene composition and lighting in Unreal
Asset modelling and texturing. Team leadership on DLC levels.
July 2012 - August 2013 - Splash Damage - Environment Artist - Dirty Bomb - PC
Responsible for ownership of levels on an FPS game.
Modelling and texturing assets and building environments in Unreal 3.
March 2011 - June 1012 - Headstrong Games - 3D Artist - Rabbids Rumble 3DS
Characters, particles, lighting and environments for a stylised 3DS game
June 2010 - March- 2011 - DoubleSix - 3D Artist - All Zombies Must Die: PS3/XBLA/PC
Responsible for modelling, texturing, lighting level assets and props.
Creation of particle effects using cascade and character modelling.
Responsible for overseeing junior and work experience artists.
August 2007 - June 2010 - Headstrong Games - Environment Artist
Lord of The Rings - Aragorn’s Quest: Wii
Full ownership of levels from the block out stages right to final quality.
Responsible for modelling, texturing, lighting all level assets and props.
House of the Dead Overkill: Wii
Created props for in-game and cut scenes including vehicles and guns and characters.
Dancing With The Stars- We Dance: Wii
Managed a small team of artists. Rendering dance sequences and compiling in After Effects.
2004- 2007 Southampton Solent University, Southampton
First Class BA(Hons) Computer game design
2002- 2004 Farnham College, Farnham
AVCE Art and design AA
AS Media B
AS Information Technology B
REFERENCES ARE AVAILABLE ON REQUEST