Jody Sargent is a Senior Environment Artist with 11 years experience in the games industry.
Jody began her career by achieving a first class BA(Hons) in video game design before moving to London for her first industry role as a junior environment artist at Headstrong Games. Here she worked on titles including House of the Dead: Overkill, Lord of the Rings: Aragorn's Quest and Dancing with the Stars: We dance. Jody then moved Double Six games to work on All Zombies must Die before returning to Headstrong to work on the wacky Rabbids Rumble. Jody then moved to Splash Damage as an environment artist on the free to play PC shooter Dirty bomb before landing her role at Rocksteady studios. At Rocksteady Jody became a senior environment artist with a large role in Batman Arkham Knight, the Arkham Knight DLC and finally on creating the thrilling batcave for Arkham VR.
Jody is now a freelance environment artist and has currently worked on five freelance projects. Services include initial consultations, full pipeline of environment art through from planning and pre-production to end optimisation. Additional lighting and other work can also be provided on a per project basis. Jody has also worked on multiple VR projects and has full knowledge of optimising for different platforms.
I am a passionate environment artist that also has a keen interest in lighting, design and team leadership currently working as a freelance artist in London, UK.
3Ds Max / Maya
Substance Painter / Substance Designer / Photoshop
Zbrush / Mudbox / Marvelous Designer
Unreal Engine 3 /Unreal Engine 4 / Unity 5
World Machine / Speedtree / Agisoft Photoscan
Perforce / SVN / Jira /Slack / Git
High poly modelling both hard surface and organic
Mid poly workflow
Low poly modelling and full baking workflow
Foliage creation and Speedtree
Texturing, PBR, photo realistic and hand painted
Environment composition and lighting
Mentoring Junior artists and team leadership
Lighting and Level design experience
AAA VR experience
February 2017 - Present - Freelance- Senior Environment/Props Artist
Salix Games - Dulac and Fey - Dance of Death.
Curiscope -Operation Apex.
August 2016 - Rocksteady Studios - Senior Environment Artist
Batman Arkham VR
Responsible for environment art, props, texturing and optimising VR environments.
August 2013 - 2015 - Rocksteady Studios - Senior Environment Artist
Batman Arkham Knight PS4, XBoxOne, PC
Responsible for environment art, props, texturing and lighting.
Team leadership and design work on DLC maps
July 2012 - August 2013 - Splash Damage - Environment Artist
Dirty Bomb - PC
Responsible for environment art, modelling and texturing assets and building environments in Unreal 3.
March 2011 - June 1012 - Headstrong Games - 3D Artist
Rabbids Rumble: 3DS
Character art, particles, lighting and environments for a stylised 3DS game
June 2010 - March- 2011 - DoubleSix - 3D Artist
All Zombies Must Die: PS3/XBLA/PC
Full ownership of levels created in Unreal 3.
Environment art, props, texturing llighting and VFX in unreal 3.
Responsible for overseeing junior and work experience artists.
August 2007 - June 2010 - Headstrong Games - Environment Artist
Lord of The Rings - Aragorn’s Quest: Wii
Responsible for environment art, modelling, texturing, lighting and props.
House of the Dead Overkill: Wii
Created props for in-game and cut scenes including vehicles, characters and weapons.
Dancing With The Stars- We Dance: Wii
Produced realistic hair for the female characters.
Technical work including morph targets, mocap clean up and rendering and compining using after effects.
2004- 2007 Southampton Solent University, Southampton
First Class BA(Hons) Computer game design
2002- 2004 Farnham College, Farnham
AVCE Art and design AA
AS Media B
AS Information Technology B
REFERENCES ARE AVAILABLE ON REQUEST